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David Mann 1135 De Haro Street, San Francisco, CA Phone: 661-435-1806 david@davidmann3d.com www.davidmann3d.com OBJECTIVE To be part of a team of creative professionals in which I can contribute my artistic skills to new and exciting projects. BACKGROUND I am a graduate of the BFA program at the Academy of Art University in San Francisco, CA, where I studied 3D modeling and game design. The courses I took at AAU have given me a comprehensive understanding of Adobe Photoshop, Maya, ZBrush, After Effects, and various other design programs, as well as a solid background in fine arts and traditional animation. As a freelance artist, I have created and animated team strategies for the Third Pillar Racing Team, as well as drawn illustrations for a soon-to-be-published children's book. Recently I had the honor of performing as Art Director and Lead Artist for start-up game development company Unwritten Kingdom, on a title to be announced for the Xbox 360 Arcade. I am currently seeking full-time employment in the gaming industry. CREATIVE SKILLS (Examples may be seen at www.davidmann3d.com) • Character Design, • 3D character modeling, • Hi-poly modeling (Z-Brush), • Texture painting, • Sculpting/ Maquette building. SOFTWARE • Proficient in Maya 6.0 and later, ZBrush 2.0 and later, Adobe Photoshop, Adobe After Effects. • Minor experience in BodyPaint 3D, Mudbox, 3D Studio Max, Silo, Painter X. EXPERIENCE • Art Director & Lead Artist, Unwritten Kingdom November 2008- March 2009 • Contract Graphic Designer, Third Pillar Racing July 2008- December 2008 EDUCATION & ACHIEVEMENTS • BFA in Animation and Visual Effects at Academy of At University, San Francisco, CA August 2003- May 2008 • Best Game Model, Academy of Art Spring Show, 2008 Walter Sobchak (character model) • 3rd Place for Game Design, Academy of Art Spring Show, 2008 Prison Bitch (card game) • 3rd Place for Maquette Sculpture, Academy of Art Spring Show, 2007 Socrates the Proboscis Monkey (maquette sculpture)